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Shades of Annihilation but beneath the sea.

Those are pearls that were his eyes. Look!

I’m not experienced enough with ChoiceScript to know if the use of achievements and scores is normal or not. It looked like there were quite a few available for dying at various spots, but they might just be for bad choices? It was an interesting choice in any case.

I appreciated the second chance at the final section, I suspect that getting to that point without needing the extra health requires a very perfect set of choices.

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Those are pearls that were his eyes. Look!

I like that quote. Is that a Shakespeare/TS Elliot reference? :D

There’s a bit of a range in the achievements. Some do trigger on bad ends, I think about 4 of them from memory. I’ve used them mostly to signpost content and discoveres in this case. (I probably should have added some for special achievements like getting through the game alive without using your voice etc for those who like challenges. Maybe I’ll do that post comp.)

Glad the second chance was helpful! A lot depends on the routes taken and choices made. It is possible to make it through without it in a few ways, but other paths do sap your health pretty significantly. I didn’t want to punish people by making them replay the whole game (unless they wanted to) if your health drops too low as that sounds like it might get a bit frustrating.

Thanks for playing and leaving feedback!

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It is indeed a Wasteland reference, and so indirectly also a Tempest reference. :)