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(+1)

Seems nice, looks great. Excited to see where this goes, if you don't mind I do have a few questions I'd like to ask.

-Feels silly asking this but I didn't find any mention of it so... Will enemies have multiple animations, and will it be random or can they be chosen/influenced?

-Will gameplay only be about running from (or indulging) the SCPs SCCs or will there be some puzzles and other diversions along the way?

-Will the general tone be more silly and light-hearted or should we expect a small sprinkling of nightmare fuel? (or just general spookiness)

-The gallery shows anthropomorphic/humanoid SCPs SCCs but will we see different shapes or forms/figures?

Hope this project goes well, looking forward to what you do with it. 

(Also, kinda funny that the download name is spelt with a g.)

Thanks for playing, I'll try and answer your questions as best I can

There'll be a lot more animations, some of them will be picked randomly and some of them will be situational/require some input (the next version will have a way to pacify 1471 a bit for a more dominant scene)

I wouldn't go so far as to call it a puzzle game but you can expect things like turning on generators to power doors,  finding different keycards, etc.

The overall tone will probably be quite lighthearted but I want to make a few of them a bit more lore accurate than others (if you remember 096 in Containment Breach you might get what I mean). But once there's a more diverse cast of NPCs there'll be toggles for what kind of sex scenes you want to see, just like my FNAF2 parody.

the 682 you see in the gallery is probably as un-humanoid(? If that's a term) as you can expect to see, thanks to Visa/Mastercard becoming more strict on what we can and can't spend our own money on I want to stay away from anything that  might look like bestiality.

Also, nice catch with the .exe name, i wouldn't have noticed until it was time to update.