Decently well, it's just taking more work than I expected to animate all the characters, since they're all differently shaped + sized they need unique animations for everything (especially the hscenes).
DrMorningwood
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Thanks. There should be an unavoidable content settings menu when you open up the animation showcase, the sexuality settings are greyed out right now because there's only straight content in this build, they'll be functional when there's actually different content to filter.
I also had a weird amount of interest in a totally censored/sfw version for the first game too so that might be something I implement too.
I'm grateful for the support because I'll be honest, I had to take a break for a while because I watched some fan made FNAF stuff to get an idea on how people expect fictional animatronics to move and ended up freaking myself out by binge watching analog horror about them, but I'm feeling a lot less scared now.
If you download the itch.io launcher https://itch.io/app you can copy + paste links, or add the game to a collection and download it from there, not 100% sure where the app downloads to though but I assume you can launch it like a normal .exe if you got it through the app
It's almost done so I'll add him at some point before the "final" update, but there's already a custom night in the extras menu (it's available from the start, you don't need to finish all the normal nights first)
Next update will likely add him, general improvements to the map like having the storage room not be a white box, more animations, etc.
"Start (Night 1)" starts the campaign that slowly amps up in difficulty, or you can start a custom night by going into "Extras" -> "Custom Night" -> (change the sliders that appear, the further to the right they are the faster they'll move) -> "START CUSTOM NIGHT".
If you meant the gameplay, the idea is to keep them out of your office until 6AM, move the mouse to the left and right to pan the camera around the room and move it down to open/close the cctv system, the girls need the doors closed on them if they get too close and will retreat back, Bucky the Stag can only move if you're not watching him with no way to send him backwards and Vulpy the Fox will slowly wake up if the cctv system isn't open.
The Foxy character is a femboy, you can see him sat on the floor in the main menu
This was really helpful, thanks.
The idea was a straightforward FNAF1 parody, if people find it as entertaining as I do, I'll parody the first three games (maybe FNAF6 as well) as a trilogy.
It absolutely needs a label to tell you what night it is, will add that in the next update, UI isn't one of my strengths so I got it out of the way last. I'll add an indicator of what night you're currently one (there's already an autosave/load feature running in the background), a custom night option once the main "campaign" is finished, maybe with some optional modifiers like starting a few hours earlier, one of the lights not working, CCTV inputs having a few seconds of latency, your character (who'll get a menu dedicated for skin/hair/eye color sliders so you can customize him) being deaf so all the diagetic sounds are muted, etc.
Expect changes to the map layout too (including the office's interior) to make it resemble where you're meant to be a bit more because the walls and floor are really bare, I tried to compensate for the current lack of windows with very distinct sound cues and little ambience but that obviously can't work for everyone.
The story will have to be pretty vague when you have a budget of $0 but I'll see what I can do about adding a phone guy to act as a tutorial and drop hints about the worldbuilding, on top of adding posters and the like like I mentioned earlier.
In terms of animatronics, the rabbit and the stag are done and (more or less) working as intended, but the smaller metallic one is a placeholder for Chica's equivalent (who's model is almost finished), and there's nobody who acts like Foxy yet, but there will be.
(Trying to add a screenshot of her being almost finished, but Itch servers don't seem fond of adding images right now.)
Having the content settings be in the settings menu is a good idea, too. Thanks!