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(+1)

Thanks so much for your feedback! 😊

There isn’t a full version anywhere else yet, sorry for the confusion. The last few days were really intense for me, and I was trying to improve the game without breaking it while also managing everything. I still want to build a community on Discord, which is why some popups went out—I totally understand that it can be annoying, and I’m sorry if it felt like too much.

I’ll also start posting devlogs directly on itch.io. This is actually the first game I’ve made devlogs for, so I wasn’t fully aware of who was reading, and your comment is a perfect example of why I should keep doing this!

About your other points: yes, medium wood is a bit overabundant right now—I’ll focus on rebalancing that soon. And the Infinity Tree definitely needs a rework to make it more meaningful and fun.

Thanks again for taking the time to give such detailed feedback—it really helps me improve the game! 🙏

:'D i thought I replied but I did not! Thanks for listening to my feedback!! Sorry if I sounded frustrated at all for that but I suuuper appreciate it! 

New demo so new feedback!!
Definitely like the change to the infinity trees, they feel like they have a purpose now! One oddity I noticed with them though is that they don't seem to ever set off a chain when you hit them? They can have chains hit them and bounce off, but if you're specifically only hitting the infinity tree with your axe a chain never seems to start. Not a huge deal and basically unnoticeable later on, but possibly a glitch?
Additionally, I kept getting a visual glitch where the square underneath them would hang around in a spot for a while without a tree on it This seemed to be purely visual though, it didn't stop a new one from spawning and eventually they went away. My guess is maybe the tree was hit and killed too quickly after spawning in? 

Also, the addition of the endless upgrades is really nice, so that all of the extra medium wood has an actual use XD
I'm not sure if that's just a part of what you're doing to balance the medium wood, but I still ended up completing all of the medium upgrades way faster than the hard ones, and while at least I was able to use the wood for that, it still felt like it instead would have benefited me more to just be able to downgrade the "spawn chance" upgrades for the medium trees in order to get more of the other two. Not sure if that's the actual solution here, but I tried to not upgrade that one all the way until the end, and noticed that in the forest tab, upgrading that actually lowered the chance of hard wood being harvested, which feels counterproductive to me still?
So yeah, if you plan on doing more balancing there you can disregard my ramble but I figured I might as well share my thoughts still XD

:D I'm looking forward to finding out what the next tree upgrades do! They sound super interesting!
& Great job! ^^

(+1)

Yes, that’s true, they don’t trigger chains right now—I’ll fix that using the old logic. And for the visual glitch, I think it happens when the trees respawn too quickly or get destroyed too fast, I’ll look into that too.

Thanks a lot for all your feedback!