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(+1)

I always find it impressive when someone makes a game with proper mechanics using Ren'py. 

Expected her hair to be more red when Saan commented on it being red by default. I see you've been told that the hair dying event can be played indefinitely, and aware of the demo getting stuck at the first feeding.

In my opinion I think it leads you on a bit too much on a linear path, then pretends to give you the reigns only to be able to pick two side-paths, and then back to the linear main plot a bit more, but I understand that storytelling is often a matter of preference. But I figured I should say something.

Music loops well.

It's actually not ren'py but a VN plugin for Unity! But similar limitations to ren'py for sure.
I'll add less linear things in the next update! I was trying to convey story stuff and ease the players into features linearly before opening things up, but I do worry it might make the initial first hour of game or so feel boring and make some players quit before things really begin, so I'll probably switch things up some.
Thanks for the feedback!

(+1)

Your initial hook is great; you're an amnesiac vampire in 50s Hong Kong just promoted to a missing person, and fate brings you together with a triad boss. If that doesn't hold attention, nothing will.

Just after the bodyguarding relationship was established, I was stoked to set out into the city, but we had to chat with Saan, and gripple with our vampiric nature first. Which again I understand is a necessary step, but some interactivity wouldn't be remiss between the two story beats.

But plot is always a very subjective thing, so I leave you to it.