-Using controla.
-Would be nice if the 'pause' menu remembered the last thing highlighted, rather than reset to Inventory each time. Or idk, maybe the position is better for muscle memory you think? Also, putting end demo next to the controls review is downright devilish.
-I can't do a normal attack then hold to do a strong attack next. That's okay I guess, but I was hoping to have the choice of attack chaining. If the main problem is the animation(sword on wrong side of body), then it could be done on the third strike instead?
-Dodging automatically unsheathes your weapon, intentional? Big deal either way, it's faster to attack from sheathed if you dodge, since the unsheathe animation is so long.
-Camera stairsteps with the stairsteps... ouch my eyes. If you don't plan on foot ik, then a ramp will do much better for you. I mean idk I've seen some stairstepping algorithms and they don't do that so ehhh.
-An enemy and I hit each other at the same time, not sure if you want to allow that or not. Was funny though.
-These guys in the house seem to dodge strong attacks, but with the second guy I attacked him in the chokepoint of the door way, his AI seemed to bugger out and he just stood there as I was strong attacking him. Though he got out afterwards. And yes I did the darksouls bait and fought them 1 on 1 outside. If you wanted a duo fight, consider locking the door or using a trigger to aggro both at once.
-The inner window of the house having a fake godray is very RTX ON of you. However, you forgot to do it for the other window too. Or is that the RTX OFF window?
-Nice that I can shut the door. Can't remember that last souls like that let me do that.
-Managed to sneak on an enemy by the window, I nearly forgot about it.
-There's z fighting under the pickaxe in one of those bedrooms with no doors, from the courtyard room.

-Also in this room was a dodgy enemy. I may be going crazy, but it looked like he was straight up dodging through my attacks, despite what was said earlier about dodging. Maybe the hitbox doesn't align or some such.
-Did a real duo fight in the library. It was janky, and I mostly whittled down the floor guy before the staircase guy followed.
-Beat the knight and all I got was this chapel to some eldritch being. Big whoop.
-Falling off a short ledge like the one on the alter is too sudden, I half teleport to the ground. Not a big deal on a higher one like the library.
-Visuals are nice, I quite like the UI too. Though the seams on the pillar textures are quite obvious, and on top of that its texture is mirrored across the seam, so it's even more obvious and I can't unsee it... Not sure if the metal crosses on the outside windows means this was a converted building, or if it was just a random texture thing and you meant nothing by it(place was built for the god it currently worships).
-Controls felt fine, with the occasional miss press, though I also ignored half of them since they do nothing. Combat is quite one note, enemies basically never fall for the strong attack, so I either parry or push then stab. Though, I also had infinite heals so I wasn't trying very hard.
Fun little prototype, but I'd hope a lot more of the planned features are there next time. Keep up the good work.