Hiii!
- thanks for using controller, i hope the controls themselves were agreeable, and if not in the future there will be full rebinding.
- yeah sorry about the order of the menu options it's just thrown there semirandomly for the demo. I will implement a memory feature for that one though, so it opens up in the last one you selected, thanks for the idea.
- I've given it some thought and i'm going to yet again expand how attacking works, you will be able to hold attack from any position but doing so after your first swing (so when your sword is to your left) will lead into a unique double swing animation rather than a single big strike. Doing either of the charged attacks will end your combo though and reset you back to idle. I think it'll feel much better.
- Yeah dodging unsheathing your weapon is by design like that, it's like a tiny trick that i put in to skip the unsheathing if you're in a hurry.
- Yes, stairs steps have been fixed on my modular assets for a long time but this demo level is built out of outdated parts and has shitty step colliders instead of a smooth ramp, sorry.
- Yeah you and the enemy hitting each other is not something i'm gonna prevent, most games let it happen and it's fine.
- It's fine if you figure out how to aggro a single enemy at a time, i will have a few instances of group aggro triggers in the final game but i mostly prefer not resorting to that.
- That fake godray window was for testing and it was going to be much more prevalent in the level that i didnt finish in time lol.
- Most doors in fromsoft games can be closed again, at least the normal sized ones, but yeah a lot of them will be like that in my game too.
- glad you used stealth succesfully.
- yeah again z fighting and jank stuff is because it's an old test environment
- the enemy may have been dodging through your attacks if your sword was skipping through his body between frames, it's a classic collision problem and i'll fix it soon.
thanks for playing and leaving feedback!