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(1 edit) (+1)

Let's see.

I don't like that all the dialogue is gone. I really liked the guy talking about "bentos" and inserting random french. It had a unique charm. 

I REALLY don't like that you can no longer freely look around and are stuck to turning 90 degrees, it feels rigid and uncomfortable. Idk if you were trying to make the game feel more claustrophobic, but it does, but it also feels less like I am actually in the game since I have no freedom of movement.

I don't like the objects just levitating in the void as the "shop". I know you wanted to make the game look more unique (because the last one was so similar to CloverPit), but the old one worked way better. Something about the way they are now lacks visual clarity and them just spinning in an empty space feels unfinished (they are not presented in any aesthetic way. I think it would be better if they were on plates, or hanging from hooks...). Also I find the restock lever kind of hard to notice on this version - I think some people could miss it easily.

Smaller nitpicks:

I don't like the little "whoosh" thing you added, it makes the scoring take even longer. Though I guess I can try speeding up the game. Haven't tried that yet. Maybe I will get used to it.

I kind of don't like that the dark square background was removed from the ingredients. I think it would look better if the black square bg was kept and you changed the color of the "aura" around it to a dark red or something similar. This one is just a nitpick.

Just feels like a lot of these changes made everything come off more sluggish and unfinished.

Hey, thank you a lot for the feedbacks!
The dialogues are a bit weird because I didn't removed, but I will see this to. Really apreciate the feedbacks!