yee thank you :D i thought it was intentionally looking like an old GM game like wimbrut racing.
also play my games they real good
I like this quite a lot, the atmosphere is so chill I almost got sleepy (in a good way). I enjoyed the game but wish the pickable objects were a bit more obvious (maybe slightly off color) instead of forcing me to mouse over the entire screen. I am not necessarily asking for a highlight button, but something to help would be nice, or maybe a walktrhough. I got completely stumped on getting the hot can and have no clue what to do. I especially like the artstyle, it is very unique, stylistic, sort of iconic, has a character and is great.
Very nice but way more bugs/grammar errors compared to the first one. When I found the boy, I went to the recycle bin with him, which I guess I was supposed to do with the girl, as DOC specifically says "Girl, you need to save us" and such. I also could see the "flag" while in the recycle bin without meditating as its name popped up when I was moving around with the mouse. Still quite neat though, these games have a nice flow to them and have good, simple puzzles.
First the controls didn't work, and then I kept getting completely pummeled. I have no idea how these game mechanics work, not a good first impression to the point I don't want to bother figuring it out. Also, the description pitches this as a sort of alternative to fighting games, but it is nothing like one, it is much closer to Punchout or First Cut.
nice game. some good puzzles, i especially appreciate the feature where the text will get yellow if you are close with the letters. though some of the puzzles were i would say too difficult compared to others, i have no idea for example how a horse is connected to rain and fauna, and ones that reference something ultra specific and current-era like QI and spielberg films just utterly murder the flow of this game imo. the musical puzzle especially, i figured out what i was supposed to do but even then it takes the dude like 5 minutes to say it, i thought i was on the wrong track for a while. and i have no clue how in the world i was supposed to figure out the last one, the image illustrates like a dozen things but i am supposed to focus on the nonsense in the middle and realize it is not some random vines or gas from earth or anything like that but this very obscure concept and word noone ever uses ever. and the last puzzle in itself, like what the hell? ah yes, i remember when frogger consisted of two boulders and a diagonal line. still though, the parts like "time" and "nothing" gave this game a lot of charm and personality and i appreciate it, it was great when i could actually figure out the puzzles on my own.
Loved this, very entertaining short story, good voice acting (particularly the lady was fantastic, and the villain guy was quite scene-grabbing with his performance).
Good puzzles too, I had to look up the bit with giving the dog the paper, but even that was quite logical :)
What an experience, thank you for making it!!
This was quite a neat journey. I really appreciate freeware games like this existing - a story set in space, made in 3D, a unique idea of gameplay, I like all that, but I get a feeling the story is a bit incomplete. Maybe I should have sat in the chair more but I never saw exactly where the sentient Paul thing went (as the game just abruptly ended) and I had a hard time piecing the story together. I never got the actual feeling that I was under any danger as the agency guy was threatening me. You already have this whole space setup and gameplay mechanics perfected, I think the story could be more developed. But I'm not complaining, it was free and I enjoyed my time! Thank you for making it :-)
man half the games on this sites have content warnings for absolutely anything and this one just straight up pops up rotten.com-level grotesque images, i respect that. a very unique experience, never seen a game that is basically a playable equivalent of a goregrind album. the fish eye lens effect especially added to the confusion, love it.
Pretty cool, though the end was kind of anticlimatic. I barely pressured the murderer and they just spilled the beans, and I still had plenty of time to spare. I think a game where one is constantly running out of time and has to keep re-doing it to get things done faster would be interesting, but this has not quite reached that potential. The voice acting and artstyle are nice though
A cool experience. The artstyle and atmosphere are top notch. Really feels like anything could happen, I love games that use claymation + unique way it is edited (this game being black & white). Though the inclusion of memes and zoomer talk kind of takes away from it I think, just makes everything instantly annoying and dated, maybe that was the aim?
I also couldn't solve the fridge puzzle, I am not even sure it is solveable, which again I am guessing was the point?
This game was pretty cool, although quite anticlimatic. I was enjoying it a lot as a regular platformer, but the level with the scary suns and the ice level mouth made me think the game was building up to something more than a sort of normal final level. I am not sure if it was intentionally like this or the project didn't have much of a vision. I am not complaining though, the game cost 1 buck, I am just curious about what exactly the vision was
I would say this game is way more than "that one game from 2010". This game was out during an "art games" wave on newgrounds, and I think this is one of the best of them. I find something about the way it is all put together to be very compelling, like there was something very personal at stake for this developer to make it like he did. The crude artstyle highlights how absurdly terrifying the plot is and makes me think we are partially viewing this from the perspective of the guy's daughter. The music and text appearing every day letting you know "every single living cell on earth will be dead" gives me shivers. And the permadeath is not just some tacked-on gimmick, it fits the terrifying tone of the whole thing perfectly. Overall excellent, and I hope this game is remembered for way more than plain nostalgia.
I enjoyed this to the point that I beat the game in the evening, went to sleep, then had a dream that there was a secret follow-up sequence if you stayed past the credits with there being extra robots hidden in the "mines" of the city that even the other robots forgot about. This concept just has so much potential. I really liked it and the puzzles were fantastically intuitive, thank you for making it.