This is pretty cool. It is very colorful and yet a little disturbing! What AI was used for the music please? It's nice stuff!!
speedos
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This is absolutely excellent, but sometimes I have no idea what parts of the screen are actually clickable. I went over the sleepwalking girl segment many times and don't know what to click on, nothing seems to do anything. But really beautiful animations. I really like this short and funny atmosphere and the "interactive cartoon" vibe. Very good stuff.
Hello! It has come to my attention recently that at some point you produced a claymation movie based on Kimberly Kubus's (aka Sparlatacus) character "Johnny"! Do you by any chance still have it? If so, could you upload it somewhere? I am willing to pay for this even. Me and a couple Kubus fans would be VERY interested in seeing it! :-)
If you don't wanna discuss it here, please contact me at: juraj.kusenda@gmail.com
Cheeeers
Nice. I really like the theme. Controlling the car is way more fun than I thought it would be. It has that good balance of not accelerating too hard to be uncontrollable but still being pretty speedy. I wish there were some extra features though, like coming back if you fall off the track, or being able to flip yourself over if you are upside down. Those feel kind of essential I think.
Let's see.
I don't like that all the dialogue is gone. I really liked the guy talking about "bentos" and inserting random french. It had a unique charm.
I REALLY don't like that you can no longer freely look around and are stuck to turning 90 degrees, it feels rigid and uncomfortable. Idk if you were trying to make the game feel more claustrophobic, but it does, but it also feels less like I am actually in the game since I have no freedom of movement.
I don't like the objects just levitating in the void as the "shop". I know you wanted to make the game look more unique (because the last one was so similar to CloverPit), but the old one worked way better. Something about the way they are now lacks visual clarity and them just spinning in an empty space feels unfinished (they are not presented in any aesthetic way. I think it would be better if they were on plates, or hanging from hooks...). Also I find the restock lever kind of hard to notice on this version - I think some people could miss it easily.
Smaller nitpicks:
I don't like the little "whoosh" thing you added, it makes the scoring take even longer. Though I guess I can try speeding up the game. Haven't tried that yet. Maybe I will get used to it.
I kind of don't like that the dark square background was removed from the ingredients. I think it would look better if the black square bg was kept and you changed the color of the "aura" around it to a dark red or something similar. This one is just a nitpick.
Just feels like a lot of these changes made everything come off more sluggish and unfinished.
cool game, but please fix the performance. i used to play this on a laptop and could play it just fine. idk what you did with this newest version but my pc becomes a ball of searing heat. i tried to beat it twice and always god a bluescreen before i got to the end because my pc was so hot. i never get a bluescreen. that sucks when you can't save (afaik). i don't get how it's melting my pc from looking at a hallway and three enemies.
this is pretty cool but after defeating a bunch of enemies, my controls just freeze, every time. i tried restarting like 3x. first it was with the room with two goblins to the left of blood fountain, and then the big golem guy after.
when i defeat one of those guys, i stop moving. i cannot attack or move. i can still pause and go to inventory and do inventory stuff, but controls are FROZEN!







