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(+2)

The inventory is like in the old Resident Evil games. I LIKE IT! I tried to feed the lady with a screwdriver and the sound scared me, I'm an idiot. I miss the sound effects when the cat starts talking. It would be cool if he spoke with voiceover, like in Mandela's catalog or something. I beat the game on the bad ending, and the final jumpscare could have been scarier. Why is there a debug tool in the game archive? It's a release version. You could have put the pck file in the exe. The game turned out to be very interesting, and the quests are also quite interesting. My cat has never asked me to cut my wrists in any other game.

(+1)

Glad you liked it! I put a lot of work into the inventory system, so thanks!