Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Okay, dumb suggestion:
Some T1 unit with 2 damage and SKULL for hp (IE, 0hp).

On level up, gains extra damage, so damage curve is 2 ->4->9 or some such. Basically, kind of weaksauce for damageing castle, but VERY good at killing whatever thing it directly in front of it. And... I think it would have good tactical value at various stages of the game, while still remaining kind of weak overall.

(+2)

I like the idea! I'll think about it, for another deck! (i don't want to add anything to this one to not disrupt the perfect sauce, also i think it could easily end up being a noobtrap for people who struggle against snitches) hahahah