The explanation that you only had 2 days to actually create something certainly shifts the perspective on the game. It definitely has potential, and I'd love to see where you ran with this if you had the time to bring it further along development. I'm not sure if it's the web build but for whatever reason the camera for me was slowly "rotating" down which was quite distracting.
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Time is always the biggest enemy and this is best seen at a game jam.
Also, being at the beginning in this field, I'm still learning a lot, so at most I can create a prototype for a game, test an idea and possibly receive feedback that helps me improve.
Regarding the camera issue, I tested the game again in the browser and it works fine for me. It might be a problem with your mouse? because I used the Input.Getaxis("Mouse...) option as camera control.