the tutorial "ESP Tracers" (taking the term from MC hacked clients) appearing weird is funny bc its actually the same bug that occurs to censor boxes when your view is nearly perpendicular/away from the source (IE can entirely black out the screen or just suddenly flick across the screen)
(edit am dumb i just realised you were talking about the TARGET point of the line, not the line flipping the fuck out itself OOPS) tldr when converting from a 3d point in space to a 2d point on the screen, the math still works even if youre looking away. the 2d part is normal (although flipped), but the "depth" component is negative. youre supposed to check if the depth is > 0 and only do your drawing then. which nose is not doing .>. i can kinda understand why this went unfixed earlier since the censorboxes werent commonly encountered but now that its used for the ESP tracers it needs to be v_v
related to the tutorial, it REALLY needs a "gina cross" hologram person like from the half life hazard course. all of VotV's mechanics are actually stupid easy once you learn them but theyve never been explained particuarlly well, and i dont feel as if they CAN be via text alone. there needs to be someone to demonstrate it in practice. but tutorializing things is a tough balancing act and nose seems pretty fed up with ""Dumb Questions"" (hence the very fancy HINTS ANT TIPS button) so i can understand why its in the state its in currently