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(+1)

Amazing style, I love it! I think you have a lot of potential for a steam release. but! 

1. Opening the doors is inconvenient for me, you can make a setting with a choice of the method of interaction.

2. Optimization, I seem to have a stable 60, but there are very strong fps drawdowns at times.

3. This is a debug build, so errors and other information are displayed in the upper-left corner.

I hope to see you in the future in steam!

Hey thanks for playing! I'm glad you enjoyed it.

Yea for some reason it kept packaging in debug mode regardless of my project/packaging settings (could have been a bug with unreal or maybe a setting I missed). Game optimization is definitely a skill I've been trying to learn- I'm glad you had stable fps for most of the experience.

Having differently door interaction as a setting is such a great idea- we liked the idea of the draggable doors (mostly so you could peek through cracks in the door), but I love the idea of giving players that option. 

(+1)

If you want to give the player the opportunity to peek through a crack in the door, I've come across such mechanics in games.:

For the first interaction, the door opens quite a bit (the same crack), for the second it opens completely (well, or already with the body of the character)

I'll be glad if any of this gives you some cool ideas!