interesting thought for a game! Not much push and pull in terms of resources... water and food not implemented... just keep going up. I completed ice and water pretty easily. Game bricked the events on desert at 70% so I couldnt make the cloning system to finish it. Research level doesnt contribute to more research over time. Pretty easy if you level all systems up by 2 before deploying. Lowest my pop ever got was 83. Would be interesting to implement deeper gameplay and force players to make more meaningful choices.
Thanks so much for your feedback, I really appreciate it!
Regarding water and food resources, their production depends on two factors: infrastructure health and survival module level. If infrastructure drops too low, or hits zero, no food or water will be produced. Icy and oceanic planets are currently the easiest, since their water and food multipliers are higher, while volcanic planets are more challenging. Desert planets are still under development, so some bugs are to be expected.
About research levels not unlocking new technologies, did you mean they aren’t unlocking anything at all? That could be a bug, or maybe I misunderstood your experience.
I’m planning to expand the events system a lot, creating new events with multiple choices that aren’t just tied to colony modules but are based on logical, risk-reward decisions. More morale threshold events are planned as well.
If you have any additional suggestions, I’d love to hear them—it would be amazing to get your input! Thanks again for taking the time to share your thoughts. :)