Man, this is the kind of action game, where win or lose are determined from your initial strategy for positioning. Its really fun. But due to the nature of the gameplay, player need to adjust to the controls as fast as possible. I love the grim setting as well, especially that explanation where infantries are literal disposable droned people kek.
It definitely has potentials, but i feel that the gameplay's UI need some improvement, especially the ones that tied to the control. Also i feel the beginning of level 3 are kinda luck based kek. Those npcs suddenly swarmed me on that unfavorable initial position
I was filtered by the tutorial. I don't get a sense of If i need to go faster/slower in terms of the engagement and micro. I was constantly wondering if I need to charge in/back off or do I need to adjust aim more or let things play out. All of the keyboard buttons confuse me.
Comments
Man, this is the kind of action game, where win or lose are determined from your initial strategy for positioning. Its really fun. But due to the nature of the gameplay, player need to adjust to the controls as fast as possible. I love the grim setting as well, especially that explanation where infantries are literal disposable droned people kek.
It definitely has potentials, but i feel that the gameplay's UI need some improvement, especially the ones that tied to the control.
Also i feel the beginning of level 3 are kinda luck based kek. Those npcs suddenly swarmed me on that unfavorable initial position
I was filtered by the tutorial. I don't get a sense of If i need to go faster/slower in terms of the engagement and micro. I was constantly wondering if I need to charge in/back off or do I need to adjust aim more or let things play out. All of the keyboard buttons confuse me.
Big changes/features in this build:
Lots of smaller changes, devlog: https://aeoriii.itch.io/ironmirage/devlog/1099307/0d-surblinde