Woah! thanks for the very detailed writeup, I'll try to address points here. Thanks for trying this update so early! I look forward to hearing your thoughts on combat changes, if you decide to do a follow up post
I knew the CRT filter would be a hit or miss for some, so how disruptive/glowy it looks has been toned down.
The spinning tanks will be slowed down.
I don't think I changed the mission select music, but I'll take a look.
Will play around with the mood for the armory as well.
The text area backgrounds have a fancy new shader which only reduces background brightness over a certain amount, so they aren't just shaded overlays, the brightness threshold will be adjusted more to help with readability.
You can swap ammo in the ammunition tab, the ammo system will be reworked soon and so it's not changed much.
Oops, marrow has a good skill too but I forgot to set it to spawn
Future crew will have actual names instead of grunt, maybe the player can rename em too
Unit color will also be customizable in the future.
I might reuse the previous icon as well! Not sure how I would, maybe as a company/squad insignia
Mission brief: The sounds playing in the back should be a bug. same here I'll rework the aesthetics a bit
Combat
Added the old ring as an UI option, I removed it because it was getting in the way of recording footage and forgot about it
The pixelization bug with lower res monitors hasn't been fixed, although I am curious how it looks -- could you send a screenshot?
Also, what do you think about the map "background" space being black instead of some shade of red/orange?
name overflow will be fixed. By pause menu, do you mean the main menu with the options and controls and stuff? I also toned that down, I guess my eyes are used to light mode haha
Some quick changes addressing your feedback will also be rolled out in the rc3 patch!






