-Controller support in menu is pretty bad, I opened the options and the first layer of menu still had focus so I accidentally quit the game.
-Intro cutscene is solid.
-"Press [SHOOT] to shoot". Please tell me that's a joke.
-Reticle aiming on controller is terrible, it's a fake mouse, so to turn around I need to slugishly move the cursor, where as almost all games let you immediately turn with the stick. Also, putting shoot on a face button makes the twinstick nature ass, you can't aim and shoot at the same time. Oh nvm you can also use a trigger, but I found the face button first. Regardless I will now use KB&M since it's so terrible on controller.
-With an infinite ammo weapon, I would prefer if you can hold down the button to shoot. Rapid click injury isn't a fun gameplay.
-Baseball Bat attack animation feels lacking, but the hit sound helps offset it. Also the sudden speed down when swinging feels a bit much, but I understand it's needed to balance it.
-CRT shader doesn't cover the whole screen on a 16:10 monitor.
-I skipped the bat and this time heard the tv broadcast. Nice touch, though the actress doesn't have the newscaster tone so it's comes off as maybe too silly? idk
-Did the basement again, did the arcade game until 30k points then died from boredom. I think pacing wise it's too early to add some random infinite arcade game when you only played the real game for like 2 minutes.
-Almost missed the red cooler with the monster drink in the basement. I thought it was just another background object but I was shooting it anyways to see what would happen.
-When I walk out of the basement a zombie spawned or was waiting for me, I was attacked during the black screen transition. cheater
-I kill all the enemies, I was surprised when it kicked me out, I thought I would have to walk out the door, given it had a big red arrow pointing outside the whole time.
-Also pause screen doesn't fill the whole screen on 16:10 monitor.
-I feel like the extra FOV when sprinting is kinda OP, especially with the sling shot, it doesn't help that the normal zoom is claustrophobic. And in general, the biggest dealer of damage was from not moving frantically at all times, enemies can hit you quickly otherwise.
-I ran into a pool and le drowned immediately haha so funny... I hope that only happens when running.
-I fell into the pit with the tentacles next to it following the bottom right street just outside the house, I was trying to walk through the trees underneath it to get past. Very lame(mainly the instant death part).
-If you shoot parallel to a horizontal fence right above you, the bullet visual will render behind the fence up until a point.
-This area feels a little too samey, it's not the same layout everywhere, but it reuses the same pools and houses and pits and cars(joke about suburbs here). So it feels more mazelike.
-There's all this red ammo but no gun, am I just blind? Eventually I just walk to the next area, oh look there's a shotty. And a molotov.
-Bro how do I not waste ammo? Oh I can use scroll wheel, guess the bat pickup earlier didn't overwrite my sling. I still don't know the grenade button... If it isn't obvious you need to give a control prompt at some point, or at least show some visual indicator that you have more than one weapon to switch to; ie each weapon not used is minimized in the corner.
-Let me take some time to talk visuals. It's not exactly high art, but it generally feels cohesive and it being a semi-realistic crunchy pixel art grows on you. That's why things like this sudden cartoon fire and smoke doesn't jive with it.

-I now learned the grenade button, I pressed right click to refocus the game from taking notes(to avoid shooting) and threw it into my face.
-You can shoot through the gray chain fences in this area for some reason. Can't walk through it though.
-Fighting the two main enemies feels boring at this point, better to just run though the map, gather as many enemies as the can then blast em with the shotgun.
-I get the rifle then go through the door. I'm kind of bored so I'm not trying to kill all enemies, but it feels weird I can just walk in. Game could use some minibosses that block progression.
-I notice now that guns slow you down when shooting. Feels a bit weird, but whatever.
-Ammo pickups seem to refill both guns, kind of odd.
-In the school, for the open blue lockers, if you walk leftwards into it and hold up, there's a small amount of collision you always get stuck on.
-I can pick up several molotovs, but there's no count on the UI so idk how many I have at the time.
-Slime monster is neat, but at this point I have enough ammo and unloaded a bunch on him and killed him before he did anything besides chase.
-Rocket launcher jock is a fun idea. I feel like it was too easy though, just shoot and side step the rockets. Maybe add a charge attack or something.
It was an ok-ish experience, I imagine playing this in the browser at some point. However there's a lot of things that could use improvement. For one, I felt aimless and just doing the things. With only 2 enemies for most of the demo it became numbing, and all enemies are just juke in a circle and shoot to win. Regardless, keep up the good work. It's hard stuff.