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Taking into account that the game was developed in just 2 days, this is a great project. I think you did a good job of capturing the concept you had in mind, as you managed to turn the mechanics into something playable in such a short amount of time, and you also included a backstory to provide context (even though it’s simple and short).

I believe someone may have already mentioned the bug with the door: when we start the game and stand still, the ghosts are unable to attack us (I went out to grab a drink and when I came back, I discovered this haha). I'm not sure how you implemented the enemy pursuit system, but this has happened to me in a few of my previous projects as well, and I strongly believe it’s related to the player’s collision area size and the useful collision area of the objects the ghosts avoid. I assume you’ve set them to avoid walls and other solid objects, but since the player’s collision mask is likely much smaller than the collision grid of the objects the ghost avoids, it’s as if the collision system works perfectly for the player by keeping them from going into the wall, but for the ghost, the player is "inside" the wall, leaving the ghost unsure of what to do. A more practical example: let’s say the ghost’s collision grid is 32x32, meaning if the object takes up one extra pixel, say 33x32, it’s as if two 32x32 blocks are "blocked", preventing the ghost from passing through. Maybe you already know this, but if not, I hope this explanation makes sense.

Another thing: in the gameplay, having to press the left mouse button constantly to shoot can get a bit tiring on the finger. It would be much better if we could simply hold down the button and have a delay between shots, making the controls feel more comfortable.

Still talking about delays, I noticed there’s none when we take damage, which would be really useful because, as it stands, the ghosts kill us very quickly haha.

While playing, I also noticed that when I went fullscreen, the screen would always revert to its default windowed size every time a new level started. I have no idea why this happened, it just did for no apparent reason.

I really liked the art and sound effects, although I do feel like the ghosts are a bit out of place compared to the overall environment. I wouldn’t say it harms the immersion, since we can imagine that this is exactly because they don’t belong in that world haha, but it’s something to keep in mind for future projects.

In any case, it’s a great game! I had a lot of fun, and you managed to create something really cool in just 2 days. Congratulations on the effort and the game! I wish you good luck in the jam and much success as a developer!

Wow! Thanks a lot for taking your time writing this, one of the most complex feedback we've received since starting posting on itch. AI following bugs: yeah, I know, I know. It is my first time implementing an AI following system and I didnt really have time to make it clean, it has a lot of patches I would say :))) thanks for your tips. The continuous shooting: great idea, didnt really think about it tbh. But the damage part: thats how this game should work, we wanted to make something difficult so people would comment how many times they died (thats why we added the deaths counter at the end). The fullscreen thing: IDK, I think thats not a issue from us...it works good on my device and on other friends' devices too. Thanks again for playing it but especially for the feedback!