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(+1)

fun game! great job, some loose thoughts while playing

  • look inversion is both set to horizontal, default horizontal feels weird? might just be me
  • it keeps checking for gamepad support even though im not using it but its plugged in. flipflops between buttons but more annoying centers the mouse in menus. make it only switch when button is pressed is my recommendation
  • camera goes crazy in corners of building
  • im not sure i like that both q and e switches when i change skills. is this supposed to be "stances"? that alters your style? if yes, it doesnt feel heavy enough of an investment, i just kept switching randomly with no punishment and kept spamming iai stance since i couldnt remember what the other things do
  • windows for parries feel very strict, felt a bit inconsistent
  • movement also feels a bit stiff mid fight, not sure if this is beacuse of animation lock or something else but it didnt feel 360 smooth enough (on keyboard)

great job, looks great!

Thanks for playing!

  • Yeah, this is a text bug. I do remember one of these having to be inverted to have the defaults both be off for what I see as normal, haven't really seen what the standards are here.
  • Haven't been playing with my gamepad plugged in, so I haven't thought of this issue before. Will try it out some other time.
  • camera the bane of my existence
  • It's similar to DMC's style switching. There's a lot more complex inputs that can be done when they're dedicated buttons rather than something like R2+X. Generally they're all somewhat usable in all scenarios, but they're pretty important for dealing damage. 
  • The window for each attack more or less matches their active damage frames, so you have to experiment both with your own attacks and the enemy's. 
  • There's 8-direction snapping because movement gets really wonky at certain angles.