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Thanks for playing!

  • Yeah, this is a text bug. I do remember one of these having to be inverted to have the defaults both be off for what I see as normal, haven't really seen what the standards are here.
  • Haven't been playing with my gamepad plugged in, so I haven't thought of this issue before. Will try it out some other time.
  • camera the bane of my existence
  • It's similar to DMC's style switching. There's a lot more complex inputs that can be done when they're dedicated buttons rather than something like R2+X. Generally they're all somewhat usable in all scenarios, but they're pretty important for dealing damage. 
  • The window for each attack more or less matches their active damage frames, so you have to experiment both with your own attacks and the enemy's. 
  • There's 8-direction snapping because movement gets really wonky at certain angles.