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It took me a death to mushrooms to figure out that I should not touch them at all, at least not until much later. I enjoyed the game all through to the end. In particular, I liked the way the secret walls were introduced. Very good level design there.

The danger of the mushrooms could perhaps have been done a bit nicer so that the player could recuperate after attacking them too early. Now you sort of had to restart.

Then they added a very good tension in the puzzle-rooms where you had to avoid them. Only thing there was that in the one where you had to get a key too, that they key was a bit too hard to spot.

There were some obvious problems with UI scaling too, which can be seen in the video.

All in all though a very nice game.

Playthrough:

(1 edit)

Haven't watched the video yet, will do after work but i can see the screwed up ui q.q
Forogt to test in fullscreen for the most part until close to the end, so I knew that it didn't scale well but i didn't know that it would turn out this horrible on larger screens. Made the hp bar using sprite renderer so i couldn't fix it in time :(

But thanks for the feedback, i now know for next time how to do ui better than this :D

Edit: Watched the video now!

Thanks a lot for all the feedback! Movement can't be queued yeah, didn't figure that out in time xD

First section seems to have gotten a lot of people confused, should have done some popups to explain that the mushrooms are supposed to be avoided ^^

But glad that you overall like the design and game :D

(+1)

it was easy enough to just ignore the UI after a while, so it didn’t bother me too much. But would of course be a good post-jam fix. I think both Unity and Godot at least have simple things you can more or less just check to have UI scale with screen size.