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(+1)

Thanks for confirming those bugs!

After some further testing, I found that the issue happens because of the resource usage from rendering the falling sand cells. It doesn't happen on newer devices. I've added a Graphics Quality setting that lets you disable the sand falling animation, which should help with the issue.

The sound effects should now also play without delay during the initial load.

(+1)

Thanks. I can confirm that the sand issue is fixed by changing quality to low in the settings. No more delay of sound effect too.