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(+1)

This game has so much potential content!

I absolutely love the retro vibes of it. It gave me nostalgia chills. 

I didn't see any bugs. 

Visuals are complementing the gameplay. I really love how full on retro this game is!

Some notes:

  • In the beginning was not very clear what to do (space to continue the tutorial) But I do appreciate you put the tutorial. I am not sure if that was mentioned in the tutorial - left click on building to see its range and to upgrade/destroy. Also I would place the "how to make profit" closer to the beginning of the tutorial. 
  • I couldn't find out how to use the upgrades and how to collect the points in the beginning, because I started to skip tutorial after mentioning the specifics of td games.
  • When you destroy the building doesn't give back anything (feels like it should give at least half price back, otherwise I would rather keep the building)
  • Another area I would improve is the information about the buildings - to make it available even for unavailable buildings just to have an idea what comes next. 
  • One more thing - I think speed up the wave would be handy. 
  • Also, credits menu doesn't have "back" button, only ESC works, I would keep the menu consistent with either option available. And I am not sure if the "sound" menu is implemented but it didn't open for me.

Awesome game! thank you for submitting :) I really hope to see it developed further...

Thank you for kind words and valuable feedback. I am glad you liked my game.

The visuals were inspired by early 2000s and '90s games. mostly by strategy games of that era.

responding to your notes.

I didn't add information about clicking on towers, because I thought it's obvious. Now thinking about it, people who don't have experienced in TD or strategy games might not think about it. It's a valid point.

I thought about returning money for destroyed buildings, but I am not sure how good it'll fit the economics of the game. Maybe I should try it any way.

You can speed up game with arrow keys. The reason I didn't mentioned it because game in development and I sometimes forget to match variables(like cd) with global speed. I could inform about such option with an additional warring.

Yes the credits and option menu are pretty raw. The idea was "it's better than nothing".

(+1)

maybe you can make a tutorial scene instead of tutorial you have? and make it optional. 

in that scene you can literally ask player to click here and there. 

I think having that will simplify things a lot, just need to be careful with future updates as it creates a dependency and updating that scene every now and then might get overwhelming.