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(+1)

Oh yeah and one more thing that I encountered, I think this one's on me but it took me a while to realize you can pick up the bloody carpet. I looked everywhere thinking I missed something turns out I just had to press E on the carpet. So maybe you could add some sort of hover behavior to the interactable objects.

Got it, that's valuable feedback! I'll try out some things like having a unique shader/particles/cursor effects on items, to make it more clear what you can interact with