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MWAC

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A member registered Dec 16, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much for playing! I had a blast watching your game play and seeing your reaction to some of the twists and turns the game had to offer, I'm so glad to see that you enjoyed the game and the lore behind it! The current project was done for a jam so there are a few bugs but I'll definitely be fixing those up soon and adding more to the game so stay tuned!

Thank you so much! Means a lot to me that you consider it one of your favorites, and so glad you liked the ending!

Thank you so much, I'm so glad you liked it and that you enjoyed the ending!

Thank you so much for playing I'm glad you liked it! And haha I'm glad you enjoyed one of the easter eggs too

Got it, that's valuable feedback! I'll try out some things like having a unique shader/particles/cursor effects on items, to make it more clear what you can interact with

Thank you so much for your kind words, it means a ton to me!
I'm really glad you enjoyed the game, and thank you for letting me know about the bug you experienced, I made note of it and will be fixing it right after the jam

Thank you so much!

Here you go! Hope you enjoy this psychological horror game - https://mwac.itch.io/ophio

I really really loved this game, amazing job on the asset creation, level design, sound design, there's a lot of great stuff here. I really like the premise of the game too, its just a few simple rules but it was fun trying different doors and seeing who/what opened, great job

Thank you!! I'm glad you enjoyed it, and thank you for letting me know, that is def a bug that I'll be fixing right after the jam!

Thank you so much!!  I'm really glad you enjoyed the game

Wow what a great game this was! The camera movement, sound design, visuals, it all worked really well together. I also think this is a great take on this type of game, where you take turns against an enemy, really really great work especially considering the time constraints of the jam!

Wow what a great game this was! The camera movement, sound design, visuals, it all worked really well together. I also think this is a great take on this type of game, where you take turns against an enemy, really really great work especially considering the time constraints of the jam!

Really nice, I liked the aesthetics, and once I got the controls down it was pretty fun! I especially liked the audio design here

The art in this game is amazing, I really loved it! The pacing is also really good, I felt like levels didn't drag on too long or anything. Really nice game and amazing work for a two week jam!

This was actually really enjoyable! I really liked the "latching" mechanic, and I think the whole idea is really smart, needing to be stuck to an enemy to do damage but also dodging their attacks, I could see this becoming big with a few more interesting enemy types and some more interactions you can do with the latching, awesome!

Wow I love the aesthetic and the actual gameplay mechanic is pretty cool. The idea of managing multiple things like breathing/rowing/etc was interesting, and I def think it's an idea that can be explored more! Really great work for the jam, I think this is a wonderful entry

Really cool idea with this game, I liked the attention to detail like when the walls actually are syncing up with the breathing sounds! Also the audio was pretty nice, but I struggled with the controls a bit in browser, it seems that tabbing out makes it where I cant click to focus my mouse again, still really great work for the jam!

It looks like it!

I've been working in game dev professionally for a few years now but I'm finally getting to make the immersive sim that I've been thinking about forever. This jam entry is basically a first look at the universe/setting I've been building for that immersive sim - obviously super scaled down and more linear for the jam, but it should give an idea of the vibe and some of the mechanics I have planned for the full thing.

So excited to play your games and see all the cool stuff everyone creates, I'm curious, is anyone else also using this jam as an opportunity to try some ideas they've had for a long time? Let me know below!

A lot of my work was spent on the tooling, core mechanics, and feel of the game, with only a few more days left I'm hoping to have the time to put it all together for one awesome experience! 

Thank you so much! glad you enjoyed it, and yes we wish we had some more time to flesh out all of our idea but sadly we were low on time

thank you so much! We're glad that you got used to the controls after a while, it was one of the things we werent sure about if it would be too hard or not

Amazing visual style, it immediately caught my eye and I think going monochrome/greyscale was a cool choice! The level design itself is really nice too, I like the level layouts and the enemies, great work

I love this game, very nostalgic, great audio, great camera transitions, nice controls, and even an opening cutscene. This is easily one of the top games I've tested so far in the jam, amazing

Yes thats exactly it! When we were testing we absolutely sucked at hitting any of the pins (in our own game...) so we thought the pins getting closer is a practical way of giving the player a chance while also being on theme for what we were going for. The bowling mode is a bit tricky to get the hang of but once you really get it you can get consistent strikes, what I do is positing my player itself a bit to the left so that the ball is more centered down the alley. Thank you so much for the suggestions, we'll make sure to try them when we have the time to revisit this project!

Thank you so much for playing!

Thank you so much for playing!!, If you play enough rounds, a shop appears that you can use your tickets in to buy more balls, it's a bit of a proof of concept at the moment since there's not enough ball types and we already give you some of the special balls knowing people dont play jam games for that long, so we wanted to make sure everyone got the experience even if they were just testing for a few minutes. Thank you again, I'm glad you though the controls were smooth!

Thank you!!

Thank you so much for playing, we had a whole doc of types of balls, all with passive abilities (when they're on the rack) and active abilities (when they're used), but for the sake of time we couldnt implement the majority of them. The only ones in this build are the regular, holy, and cursed balls so you found all of them! When we have the time we'll update this will all sorts of ball types!

Hey thanks for playing! I wanted to make the pins get scarier the closer they got but it got scrapped for the sake of time ) : , hopefully in the future we can revisit this concept and bring something awesome to everyone

hahaha thank you so much for playing! I promise if you play a bit more you'll get so good and get all the strikes! Glad you enjoyed the game!

Thank you so much for the detailed review! I'm so glad you enjoyed it, and ya haha we really should stop players from walking right up to the pins, right after the jam period!

Glad you enjoyed it, thank you for playing!

What can I say, amazing art, interesting gameplay, cool character design! This really has the potential to be one of those games you see all over youtube playthroughs, great job!

I absolutely LOVE this aesthetic, I havent seen enough pixel art games in the horror genre, especially following a very traditional pixel art style like this

So glad you enjoyed it, thank you for playing!

It's so hard at first even for us the team that developed it! If you hold down both mouse buttons (so you're grabbing the ball and also holding down right mouse button) you enter bowling mode where you can swing your ball, then the trick is to let go of the left mouse button at the right time! Once you get the hang of it you'll be getting strikes like it's nothing!

Thank you so much for the detailed review, we took note of the bugs mentioned and will make sure to address them after the jam period! I'm glad you like the concept, we're excited in fleshing it out more in the future!

And I never thought I'd make a horror game about bowling pins, there's a first for everything! Thank you for playing!