Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

okay! kept playing, but then i got a glitch? an enemy dropped a fridge, but when i got to the crafting screen, i had the forge unlocked too, all of the base elements were set to zero, if you try to do anything with the base elements or forge/fridge, it doesnt show up on the crafting table and you get the message about "you can't craft with two of the same items" and you can't advance to the next level? which kinda sucks.

i was having fun with crafting different flowers. i was super surprised the first time when the waterlily turned out to have such a huge range.  i got the waterlily, firelily, cactus, goldenrod, and the cherry blossom.

but like, on another note?

i noticed that you can't see enemy projectiles behind trees, which makes it hard to dodge them sometimes. plus, having so many props means that sometimes the projectile bouncing gets a bit crazy? like, you can wedge yourself between the rocks and the bottom of the level in the first level and end up shooting backwards.

i mostly notice since i never use melee weapons. since, aside from the fire sword, they all kinda have a short range? i don't like getting anywhere close to enemies, since 3 hp + enemies that do damage on contact + weapon you have to get up close to use... 

anyways! looking forward to keeping up with this game! 

(2 edits)

Hey there! Thanks for finding this bug, it ended up being the source of a number of small bugs on my to-do list (like items only sometimes staying equipped when you go into the crafting), so it was actually a huge help! I've fixed the bugs and they'll be working in the next update. Unfortunately, you'll have to avoid picking up fridges (and forges?) for the time being :(

I'll try some things to make projectiles appear behind trees, and if it doesn't affect performance I'll keep it in. The current solution where only the player and enemies behind trees make the trees go translucent was a mid-way solution keeping performance in mind, but I never actually tested with projectiles as well.

As for the melee vs projectile discussion, I agree with your sentiment. I think the problem is that melee weapons don't push the player back when they hit an enemy, which means that you'll continue moving towards an enemy even when you hit them (i.e. knockback is only applied to the enemy but not to the player, creating an awkward feeling "collision"). I think if I fix this so that the player is knocked back as well, melee weapons will feel a lot safer to use.

Thanks again for all your feedback. It helps a ton!

- Dpodz

After doing some testing with melee weapons knocking back the player, I think they feel much better and safer to use. Instead of lunging forward and the player hitting into the enemy, it knocks you back a bit so you maintain distance between you and the enemy. Feels pretty good!

If you're interested in beta testing, hop on our discord and let's talk :)

- Dpodz