Great game. Really love how connected all the mechanics are.
I'm not sure, if it's a bug, or I missed something, but enemies that are "killed" by a pyramid can show zero health but not die, and not be target by other towers, and still do damage.
Thanks for the fix, but maybe another issue: the sacrificial temple/quetzcoatl's attack keeps following the target, creating a little swarm but doesn't "land". It's a cool visual, and if it works by doing damage every pass, then that's really cool, but I think it's just bugged.
Yes, that does sound like a bug 🥲
It’s difficult to make sure everything is working properly with each change so I really appreciate you pointing them out. I’ll fix this very soon, and I’ll edit this comment once it’s fixed.