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(+1)

Thanks for the fix, but maybe another issue: the sacrificial temple/quetzcoatl's attack keeps following the target, creating a little swarm but doesn't "land". It's a cool visual, and if it works by doing damage every pass, then that's really cool, but I think it's just bugged.

(1 edit)

Yes, that does sound like a bug 🥲 It’s difficult to make sure everything is working properly with each change so I really appreciate you pointing them out. I’ll fix this very soon, and I’ll edit this comment once it’s fixed.

Edit: It has been fixed!