Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ok I had a lot more fun with this than anticipated, even though it took me longer than I want to admit to figure out the trail thing and how your health worked :D

But the combat mechanic and the letter thing was absolutely brilliant. Navigation and exploring was great, but I gave up at the wind section. I think that was too much for my brain, I just couldn't figure out where and how I needed to go to get out of that section. Think I was close to the end though, but that's fine. 

I really, really enjoyed this entry. The only unpleasant bug I encountered was the audio files overlapping each other when you didn't wait for one clip to end and did actions that triggered another one to play.

You made it very far, the wind room was indeed the last room, after that just a small corridor and the ending.

I was just fixing the code for my audio manager to have dialogues queue up properly, which I’m hoping was the problem with the overlap you were referring to. There’s one instance where you can get multiple movable blocks making their sound at the same time and it’s not sounding great too, but that I haven’t gotten to yet.

Glad you had more fun than anticipated :D A bit curious what you anticipated and why :)

I thought the combat would get repetitive (because I've seen it implemented in other jam games) and I don't do very well with gravity/orientation changing navigation (in any game). 

But the letter thing was fantastic and kept it all fresh, making me pause and think what the words could be and how they're related. And the trails you leave really help with navigation and not losing your direction. So very well done from a design point of view!