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(+1)

Hey!

For sure, those points are all valid. The most abundant feedback has been that the randomness doesn't work well and that it takes control away from the player. I have a ton of ideas on how to address that. 


As for the player character, the idea would be to have classes, armor and weapon systems with visuals. Mage, warrior and ranger, with subclasses that further expand the idea. I'd like to have magic, potions and a bunch of stuff tied to combat. 

And yes, shops and such are planned for the cash systems.

The main idea is to also make it a deckbuilder, which would create a whole different dimension to this. 

Thanks for trying it out! Let me know when yours is playable!