This game is pretty good and I think with a few additions or tweaks could be elevated even more. You probably all thought of these but I will write them here anyway in case you haven't. First of all a reload function, adds one new thing to do and you have to be mindful of your current ammo. Second have more light at the beginning and then strip it away to the current level you have in game for creep factor. Maybe the infected destroyed the fuseboxes. Overall very strong game good job, Sounds are also pretty solid.
Viewing post in The Enemy Within jam comments
I really like the fading light idea, but we probably wouldn't be able to implement that - Unity's forward renderer caps per-camera visible lights at 8, and we have a lot of lighting going on - the flashlight, muzzle flashes, turned survivor highlights, player highlight... we're probably at the limit. Don't have enough processing power on WebGL to try to remedy that with a clustered forward renderer.
We actually had an entire management layer part of the game, where lighting was a concern, but we scrapped that at the beginning of the second week - not enough time.
Thanks for playing!