Appetite for despair was more literal than I expected, all around super cool! Loving especially the red highlights, they are scarce enough to be effective.
Question on the intended design: Does the melaphage self-harm take up a turn from the character? And can multiple melaphages cause multiple instances of self-harm? Trying to intuit how deadly the melaphages are.
They do have a super interesting gameplay balance, as the most "effective" characters are also the ones at most risk of dealing damage to themselves. Love it.