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Most relatable post. 100% do not pause a three person conversation, it loses that plot every time. You can sometimes salvage it but you lose a lot of the set up. 

And the constant requests to join to on patrols? I got them so much before they invented different plots to occupy themselves. I suggest diverting to a walk through just the village map section since they all seem to love picnics when walks are discussed.

I recommend not chat trading items that you need to be properly traded. You can exploit the Ai if you’re a jerk about it, but they regularly mess it up and break the flow of any RP. Aldric accepted my items as gifts and paid me in “Gold Coin”x10 in the shape of beer bottles. So I have a stash on the floor of his shop now and am broke, again. 

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I remember my first escapades when I sold a bunch of plants wholesale (I didn't know about the existence of a box for selling forest herbs and caves) and in the end I was only paid for some of the plants. In the latest versions, they are able to bargain wholesale.

The funniest thing I remember is that I made a deal in a dialogue between Aldric and Gareth. Then I paid each of them separately, but when I ran into a dialogue with both of them, they immediately jumped on me, “Where's the money for the barn, where are the artifacts, where's the gold!”. To be honest, it seemed ridiculous to me, but then I pointed out that I had already returned everything, and they seemed to check their memory and calm down.

Three Eyes Software, it was moments like these that made me think about bug reports, which I asked you about a long time ago. Could you at least provide an email address where I can send bug reports with files? For example, you could create a separate Google email address. 

P.s.

And to be honest, about the 3 dialogues with 3 characters, I totally screwed up the triplet... I'm not proud of it, but... Sniff.

Game needs a discord, if only to collect the important bits from the comment sections and collect a quality FAQ page. I want to know how anyone knows to communicate with the Ai OOC brain itself. Giving commands that aren’t confusing characters in the moment, or getting them to actually follow through when they say they’re going to follow you. 

Couldn’t get Hayden to budge from bakery when he suggested a walk, left it to imagination after the third attempt. Shy, shy little baker.