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Hey dude, amazing update! 

The game is looking really good, and not like a "jam game" at all. The doors and moving platforms make exploring the level much more interesting(and actually required now, since you could just rush to the teleporter in previous versions). 

I feel, however, that it's now quite easy to get lost and wander without direction. I believe this could be easily fixed by adding some "landmarks" around the level. Could be some special tile or background element that shows more rarely, a save point, or something else. Just something that helps the player mentally map the level. You could also add shortcuts around the door switches, so you can quickly get back to the "central" areas after toggling them.

(+1)

Thanks :) I thought it would be a good way to make the levels way less linear, and encourage the player to explore a bit, though i agree that it can be a bit easy to get lost, i have more deco assets planned, i just wanted to update with gameplay features first to see how people would feel about them, if they were good ideas or not ^^ 

Shortcuts and other ways to ease backtracking definitively sounds like a good idea, i'll see how i can  make better maps thinking this way, probably modifying the 4 existing ones at first to see what can be possible then building actual levels that fit the new systems better.

Anyway, thanks for stopping by the update and your feedback dude, cheers :)