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A jam submission

Touhou: System Of ExchangeView game page

Exchange roguelike items at the swap meet to create a machine tailor made for combat.
Submitted by inky90 (@inky90), LenIsntHereRightNow — 32 minutes, 13 seconds before the deadline
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Touhou: System Of Exchange's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#363.1513.385
Concept#393.1873.423
Gameplay#392.5422.731
Story / Writing#451.3611.462
Use of Theme#452.1132.269
Balance (Challenge & Fairness)#451.9692.115
Overall#462.3992.577
Audio / Music#491.0741.154

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
inky90, lenisnthererightnow

Streaming Permission

Yes

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Comments

I enjoyed the different attack directions and animations! They're all animated quite well and have some fun level of detail.

I didn't notice a whole lot else going on in the game, but I can see this being a very fun concept! I like the idea of using the scraps both as direct stat upgrades and as things to exchange for useful items. If it's expanded on more, this could make for a very interesting formula!

Submitted

Nitori having a variety of attacks & animations for her directional and neutral attacks is super cool! 

It’s unfortunate that the projectile based items don’t function. I did end up becoming invincible by buying loads of flat damage reduction, but that's not nearly as silly as the possibility of endless projectile spam.

Jam HostSubmitted(+1)

Reminds me of the Paper Mario Pits of all things. Big thing I think I'd like to see is seeing item effects before you buy them in the shop.

Submitted

Cool concept but there doesn't seem to be a way to use the pipe to go to the next level? The movement controls seemed really well implemented so it's a shame. Although the attack animation could be shortened a bit.

Submitted

Seeing more danmaku-like projectiles in a platformer game is interesting! Although the player controller does need some work. Considering implementing coyote jump and other forms of usability features common to platformers. I am not quite sure how to progress? There wasn't really a tutorial, and I was in front of the pipe for a while. I did see that the map is procedurally generated by loading the game several times and that was cool.