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Touhou: System Of Exchange's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #36 | 3.151 | 3.385 |
| Concept | #39 | 3.187 | 3.423 |
| Gameplay | #39 | 2.542 | 2.731 |
| Story / Writing | #45 | 1.361 | 1.462 |
| Use of Theme | #45 | 2.113 | 2.269 |
| Balance (Challenge & Fairness) | #45 | 1.969 | 2.115 |
| Overall | #46 | 2.399 | 2.577 |
| Audio / Music | #49 | 1.074 | 1.154 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
inky90, lenisnthererightnow
Streaming Permission
Yes
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Comments
I enjoyed the different attack directions and animations! They're all animated quite well and have some fun level of detail.
I didn't notice a whole lot else going on in the game, but I can see this being a very fun concept! I like the idea of using the scraps both as direct stat upgrades and as things to exchange for useful items. If it's expanded on more, this could make for a very interesting formula!
Nitori having a variety of attacks & animations for her directional and neutral attacks is super cool!
It’s unfortunate that the projectile based items don’t function. I did end up becoming invincible by buying loads of flat damage reduction, but that's not nearly as silly as the possibility of endless projectile spam.
Reminds me of the Paper Mario Pits of all things. Big thing I think I'd like to see is seeing item effects before you buy them in the shop.
Cool concept but there doesn't seem to be a way to use the pipe to go to the next level? The movement controls seemed really well implemented so it's a shame. Although the attack animation could be shortened a bit.
Seeing more danmaku-like projectiles in a platformer game is interesting! Although the player controller does need some work. Considering implementing coyote jump and other forms of usability features common to platformers. I am not quite sure how to progress? There wasn't really a tutorial, and I was in front of the pipe for a while. I did see that the map is procedurally generated by loading the game several times and that was cool.