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(3 edits)

Okay, another bug thread. This one’s MUCH smaller than my last one:

As of the update, Lancer now moves to the wrong position before the Trash Machine scene. He moves to where he’s supposed to go after the fight from the very start

If you don’t save for a while, you can still get the base EarthBound phone call from Ness’ father telling you to save

The Jigsawry fight still seems to break the battle background after winning

When leaving Card Castle, there’s a single missing tile of collision to the immediate left of the entryway

Lancer cookies are still free

There are multiple holes in the hearts floor of Card Castle, including a missing 2x2 square of missing collision in the top left and the ability to cross the diagonal gap near the staircase upwards 

Clover’s room also has a hole next to the door

You can pause on the final screen and open your menu. Any textbox will softlock the game, although it doesn’t really matter since nothing comes after this

Okay, so I was grinding Rabbicks, but I am now softlocked between the two bushes because I *think* the little holes they burst out of are never unloaded, which causes object slots to keep being loaded until the game eventually freezes from filling up the sprite buffer or some other similar limitation.

Also in the same area, Clover came back? Her heads are in the holes again, but because the 4-panel puzzle for getting Jevil’s key is still loaded, I can’t re-solve her puzzle and move past her. I can only go back to the door and warp away.

(+1)

well, looks like we're getting a v1.3 LOL

thank you so much for your feedback!! ill get to fixing all of this asap!