we might be able to do that, but there's a lot of original earthbound source code in there that we wont be able to give out, so if we get to it it might be a while...
Chromadeline
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sorry for my late reply! yea, this happened to a few people, but try as i might i cannot figure out why it happens... the fact it's inconsistent makes it EXTREMELY hard to test for, and there's not really anything in the code that would cause it to happen... it sucks, but my best advice is to just reset sadly. apologies!
when you die in earthbound, it doesnt reset any of the event flags. nearly everything that happens in bound to the dark world is EXTREMELY flag-dependent, and unless we made a new script changing every needed flag at every single save point, it would break something every time you died. however, if the game resets, all flags go back to how they should be
unfortunately, this kind of thing is out of our control... the hack is a 6mb rom which is unusal for super nintendo games, and a lot of issues come from people using roms that aren't able to have the patch applied to them properly, usually resulting in the graphical issues you showed. not every emulator is built to handle 6mb roms either, which is why a lot of people have problems with snes9x
I had thought about how the game would play on other monitor sizes, but everyone I sent the game to to playtest seemed to have a 1080p screen, so I assumed it wasnt an issue, sorry about that!!
For the aliens getting stuck on planets, that was actually intentional, it was a way to slow them down with having any sort of dynamic speed system or anything
And i suppose you’re right about the arrow, my main idea behind it was if the player was focusing on their character to not get hit, they would still be able to shoot by knowing which direction their cursor was in, or if they lost sight of their cursor
And i shouldve made it more obvious i guess, but if you get a bonus weapon and dont like it, you can press right click to at least reset you weapon back to the main blue one, I think thats on me
Thank you for your feedback!!
I didn't really wanna comment to clarify the loop aspect, but you're kind of right in that it has a bit more of a loose interpretation... However, the dialogue at the end is supposed to imply that yes the loop is that many have tried and failed to beat the game over and over and over, but so much so that the character at the end even comments on it in what she says. You overcome it by just being unbelievably cracked at the game. Even if its kind of easy (or are you just that good? Who can say…) I hope that clears it up... I don't want to sound all "erm, actually!!" But thank you for your feedback either way!!
(Also, I loved Teratomachine!!)
Thank you! I tried to get a web build out as best I could, but HTML5 wasn't working with it. I did just find out that GXgames export is what I should have been using though, haha
The score doesn't mean anything, just a number I picked to show that the character has been playing for a while
And thank you for reminding me about the 2 thing! That was one of the dev shortcuts I had and decided to keep it as the game doesn't have save features, but it wasn't intended to be an easter egg, I just forgot to mention it in the description LOL



