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A jam submission

Harlene the Half-ZombieView game page

Half-undead platformer action!
Submitted by merlang7 (@merlang7) — 9 hours, 11 minutes before the deadline
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Harlene the Half-Zombie's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay experience#14.4444.444
Wow factor and Presentation#33.8893.889
Sound and Music#43.1113.111
Overall#53.5113.511
Visuals#83.0003.000
Zombie girl concept#83.1113.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game use the Zombie Girl theme?
Main character is a zombie girl, who uses her enhanced agility to help the citizens of her home city in the aftermath of a past zombie invasion.

Optional themes
Delivery and Reunite, as there are missions in the game where you rescue objects and pets from danger

Team members
Some friends helped me, none of them have itch.io accounts unfortunately

Third-party assets
Environment textures + some images sourced from Kenney, the Wikimedia Commons, the Freedoom project, and OpenGameArt.com

Clouds on the title screen are from Screaming Brain Studios' Seamless Sky Backgrounds pack

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Comments

Host (1 edit) (+1)

I almost didn’t play this one because of no web build, but I’m glad I did. Fluid, exhilarating parkour, open ended level design, OPEN ENDED LEVEL DESIGN; banging music, insane story/worldbuilding. The tutorial even has checkpoints, because you thought of the clumsy player (me) that would mess up the easy tutorial jumps and then complain about no checkpoints, then took the effort to actually implement them. Seriously? Did you not get the memo that this is just a game jam? Not a put-all-skillpoints-into-making-a-masterpiece jam? Seriously.

Edit: PLEASE add a timer and rank system so I can tell how much I suck at the game.

Submitted(+1)

First of all, i wrote this after more than almost two hours playtime which is already above my steam library average. I really liked it. The controls feel well tuned. Even though a gamepad is recommended, I had no issues playing with keyboard and mouse. Using the left click to sprint was new to me, but it works like a charm. The FOV change could be slightly less, but it is a minor thing. Levels are well designed, complex enough to be engaging, yet intuitive enough to reach the end without frustration. The mission emails from clients and the magazine news give the world a sense of life. While the UI could need some refinement, it still conveys the intended vision perfectly. The music fits the aesthetics and isn’t obtrusive which is important in a game where multiple attempts to reach the end are quite likely. If there’s one thing to note, the checkpoints can be a little harsh in some levels.

Last but not least, as a gamer, atmosphere and storytelling are the most important drivers for me. It has the vibe of games like Mirror’s Edge and Bomb Rush Cyberfunk, which are among my personal favorites. Excellent!

Submitted(+1)

Fun parkour game! I love the description for each level, certainly reads like half the email message I get xD The visual direction is charming too. I like the splashes of graffiti adding color variety to the walls.

The level designs are nice and they overall don't feel too difficult, though navigation can be a bit confusing every now and then. I think the game could greatly improve with some more variety as some levels feel a bit repetitive in course layout. 

Submitted(+1)

This is a good one. There is a lot of creative ways to beat the course and a lot of routes to take. The movement is really solid, precise, and fun. I also love the subtle hints in the stages about the story, such as the graffiti and the light pilar (which sometimes I mistook as the finish point of the stages).

Sometimes I get lost in the stages despite the graffiti hint on the wall, maybe a minimap could help. I also think the epilogue is too slow considering how fast the pacing of the game. Maybe this is for making the ending more realistic but for me it kinda kills the momentum.

Anyway, this is a good game! Good job! 

Submitted(+1)

The rhythm of the game is super satisfying when you get into it, I enjoyed it even despite not being much of a platformer fan. Also, LOVE the visual direction with the environments and the lighting, solid vibes!! The music is also nice, though it does start to feel a bit grating after several levels, haha. The worldbuilding and character backstory tidbits were pretty interesting too :]

If you do plan on developing the game further, I think it would benefit from making the levels a bit more distinct from each other (both visually and gameplay-wise). Also, it would be good to see the mission's theme show in the level, like for the dog rescue mission seeing pawprints in some places and then "meeting" the dog itself at the level's finish point thingy