Another exceptional game from this jam. It felt extremely polished. A good classic low-poly indie horror walking sim experience. I was initially worried, as 25 floors sounded like a lot, but creative room ideas and clever writing kept me intrigued. Some rooms genuinely caught me off guard and made me nod from how cool they were.
Spoilers below, but felt necessary to mention for a critique.I'm not sure if all the floors are random. If they are, and the hazardous falling room was encountered for the first time rather high up, that could be tilting IMO. Also, not even a critique. When it was simply an elevator connecting to another elevator, that was absolute cinema.
