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Thanks for the comment! To be honest I didn't think much about long things would take and I wanted to make it so you can get abilities and have different ways of dispatching the humans, I made art for fully burnt and half burnt humans and a skeleton that I never implemented. Also, One of the things I am still learning to do is a test build before I release it. There always seems to be an issue with UI and screen coordinates when building vs when in play mode for Unity. I believe that is what was going on. I need to rethink what I can do in 3 hours, as this took twice as long and still missed a lot of key features. Probably quite rediculous really, thinking I could do all that art and code in 3 hours, lol. Next time will be a smaller game planned, and I will focus on finding the fun first. Thank you, I appreciate the time you took to comment and play my game! I enjoyed creating it and learned a lot. 

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Every week I say I'm going to keep to 3 hours. (Almost) every week I completely fail!