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darcproducts

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A member registered May 13, 2020 · View creator page →

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Thank you so much! I should find a way to make it so that they are all solvable. I apologize for the time spent on non-solvable puzzles, I really do feel bad for the time spent on those just to find out it can't be done. It's almost a game breaker in something like this. Definitely going to look into solving this issue and update the game after the jam voting ends. Also, I would like to add more bulb actions. Thank you for your time playing and appreciate your comment!

Hello Anthony! 

I am glad you enjoyed playing this! I will have to look into the deer issue and probably will add a bit of a delay after they spawn before they can attack. 

The arrows shooting mechanic is actually not supposed to be active until after you beat the boss but it was being created and tested and left it. That will most likely be removed until after the boss is beat. 

I think I will try out your dash preference and change it to the space bar. 

We are making some more edits and adding a few different types of deer and may try a few boss changes. These should be updated by Thursday, 5-4-23 and it would be great to get your feedback on the new changes!

Thanks again for the feedback!

I like it!

Glad you gave it a try! Still got a lot of features to add and many more skills/abilities. Any cool ability ideas you would like to see in the game?

Known bugs after submission:

1. Some food will not disappear when entering training mode.

2. Gaining "H" during training does not update the health bar.

Will fix it after the rating period.

I played it at ECGC and I enjoyed it! Cool concept and idea.

https://twitter.com/RVWorldDrifter

(1 edit)

Made for the Unity Junior Programmer Certificate Unit 2 project. 

Probably not fun, but made for the counting prototype so it gets the job done.

https://darcproducts.itch.io/counting-prototype