I ended up fixing it so every level is beatable. They are also random each time so not every grid are the same. What I did was start the game in a winning state, then halted win conditions while I simulated a player pushing a random square about 10000 times, then I started game and win conditions. It was fun working it out. Thanks again for playing and giving feedback!
darcproducts
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Thanks for the comment! To be honest I didn't think much about long things would take and I wanted to make it so you can get abilities and have different ways of dispatching the humans, I made art for fully burnt and half burnt humans and a skeleton that I never implemented. Also, One of the things I am still learning to do is a test build before I release it. There always seems to be an issue with UI and screen coordinates when building vs when in play mode for Unity. I believe that is what was going on. I need to rethink what I can do in 3 hours, as this took twice as long and still missed a lot of key features. Probably quite rediculous really, thinking I could do all that art and code in 3 hours, lol. Next time will be a smaller game planned, and I will focus on finding the fun first. Thank you, I appreciate the time you took to comment and play my game! I enjoyed creating it and learned a lot.
Thank you so much! I should find a way to make it so that they are all solvable. I apologize for the time spent on non-solvable puzzles, I really do feel bad for the time spent on those just to find out it can't be done. It's almost a game breaker in something like this. Definitely going to look into solving this issue and update the game after the jam voting ends. Also, I would like to add more bulb actions. Thank you for your time playing and appreciate your comment!
Made for the Unity Junior Programmer Certificate Unit 2 project.
Probably not fun, but made for the counting prototype so it gets the job done.
https://darcproducts.itch.io/counting-prototype
























