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A member registered May 13, 2020 · View creator page →

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I ended up fixing it so every level is beatable. They are also random each time so not every grid are the same. What I did was start the game in a winning state, then halted win conditions while I simulated a player pushing a random square about 10000 times, then I started game and win conditions. It was fun working it out. Thanks again for playing and giving feedback!

Thanks for the comment! To be honest I didn't think much about long things would take and I wanted to make it so you can get abilities and have different ways of dispatching the humans, I made art for fully burnt and half burnt humans and a skeleton that I never implemented. Also, One of the things I am still learning to do is a test build before I release it. There always seems to be an issue with UI and screen coordinates when building vs when in play mode for Unity. I believe that is what was going on. I need to rethink what I can do in 3 hours, as this took twice as long and still missed a lot of key features. Probably quite rediculous really, thinking I could do all that art and code in 3 hours, lol. Next time will be a smaller game planned, and I will focus on finding the fun first. Thank you, I appreciate the time you took to comment and play my game! I enjoyed creating it and learned a lot. 

Thank you so much! I should find a way to make it so that they are all solvable. I apologize for the time spent on non-solvable puzzles, I really do feel bad for the time spent on those just to find out it can't be done. It's almost a game breaker in something like this. Definitely going to look into solving this issue and update the game after the jam voting ends. Also, I would like to add more bulb actions. Thank you for your time playing and appreciate your comment!

I like it!

Glad you gave it a try! Still got a lot of features to add and many more skills/abilities. Any cool ability ideas you would like to see in the game?

Known bugs after submission:

1. Some food will not disappear when entering training mode.

2. Gaining "H" during training does not update the health bar.

Will fix it after the rating period.

I played it at ECGC and I enjoyed it! Cool concept and idea.

https://twitter.com/RVWorldDrifter

(1 edit)

Made for the Unity Junior Programmer Certificate Unit 2 project. 

Probably not fun, but made for the counting prototype so it gets the job done.

https://darcproducts.itch.io/counting-prototype