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(+1)

Really cool mini crawl.  I like the story and atmosphere, and the mechanic of having to choose to give up specific capabilities as you progress is interesting.  Combat is nice and quick and I liked that I could attack with guns before enemies got close.

The wobbly line effect kind of bothered me because it's pretty extreme, so I would have liked to turn that off, but I did get used to it.  I also never noticed when I picked up supplies.  There's a popup for new weapons, but I didn't notice anything for supplies.

It took me a few tries to get through the fourth level.  By now I didn't have the scout, and it took me a bit to realize what was going on with the bombs.  Once I did, I moved carefully to be able to react when they showed up, and checked every intersection for bombs before moving ahead.

I ended the game with the mapper, since that was the one skill I really didn't want to give up.

(+1)

Thanks, I'm happy you enjoyed it.

An option to turn off wobbling (teammate suggested it but I said "hey it's fine" ;) ) and more than a subtle sound when picking stuff are definitely things we should have included.

Ending with the mapper is probably very common but I still think the mapper was a way to limit mapping which fit the game well.