Yeah, I had a hard time trying to make it clear to the player how to execute the high jump. Tried to explain it in the tutorial, but it was kind of a last minute addition. I was making this for a school-related competition, so that's why it seems a little unfinished in that respect and the lack of controller support. I watched your video; it was nice to see how someone reacted to the game. I am also interested in making a longer game out of this and expanding on some of the concepts, so stay tuned for whenever that happens!