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Touhou: 7 Colored Qualia's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story / Writing | #3 | 4.156 | 4.156 |
| Overall | #8 | 4.063 | 4.063 |
| Audio / Music | #9 | 3.813 | 3.813 |
| Balance (Challenge & Fairness) | #12 | 3.563 | 3.563 |
| Concept | #13 | 4.125 | 4.125 |
| Gameplay | #15 | 3.719 | 3.719 |
| Visuals | #19 | 3.938 | 3.938 |
| Use of Theme | #21 | 3.500 | 3.500 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Oriku, Eunydice, ShioriFukada
Streaming Permission
Yes
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Comments
This game has the most stressful cooking minigame ive ever played... mystia izakaya if it was a soulslike...
I really enjoyed the writing in this game. I got a sick sense of humour so all of Nina's dialogue here was a treat.
There is a really surprising amount of mini games on here. I'm amazed that one programmer can make all of these in such a short time. While some are a lot simpler than others, it is still a big feat.
There are some problems with the dialogue engine, like how clicking on unfinished dialogue skips it rather than completes it, which made me accidentally skip a few lines. But with how wide this game is, I can understand it.
There are 6 or 7 games to play
The game main focus seems to be more on the writing side, with the game composed of bunch of simple games. Though because of it's large breadth it suffered a bit from most of the game being relatively shallow, but that's understandable as it's not really the main focus, so it make more sense to treat it closer to the visual novel standard.
The writing is mostly lighthearted, leaning a bit meta sometimes so it's not entirely in character, but it's not to the detriment and fine for the tone. The general running trait of the game is mostly the breadth of it, so it explore multiple facet, but never got to deep into one thing which is probably partially due to the size being quite big for a 3 day jam.
Quite a lengthy game! Having several kinds of games within one is really interesting and I had fun discovering and learning their mechanics. I eagerly await the true ending, and I hope my save will carry over.
I struggled with figuring out how the cooking minigame worked. One odd thing I found was that you can click the order for ghosts, but not Yuyuko. This makes sense because Yuyuko's orders are fulfilled in order, but frustrated me early on. Still a fun (but very difficult!) minigame once you learn its mechanics.
I would like to see the dialogue player have a "skip animation" trigger to instantly finish the text appearing animations as it feels very slow after playing for a while.
Thanks for your feedback! We've added the skip animation feature in the new version once we upload that! And as for the save file, you just need to move the save.bin to the new download folder to keep the save data! (We've added a feature where you don't have to do that for versions after, but for this next version you'll still need to do that once. Apologies for that.)
The next major update will include an option to instantly load dialogue along with a ton of script revisions, UI improvements, new art, and the Extra stage with the true ending. Everything mentioned in this comment and the reply above me should release on Nov. 7th if things go according to plan (our lead dev's PC blew up so maybe there'll be a delay, we'll see).
A collection of minigames. Liking the concept! The book-sorting, shrine-building and path-finding were my favorites, quite addictive too.
From what I can read out, it's somewhat unfinished (correct me if I'm wrong). I wish clearing a level in former hell would lead you the next level instead of putting you back in the overworld. The math and clicker game were my least favs since I'm not too huge on that, but that's just a me moment. Those are just small nitpicks, looking forward to the post-jam version.
There is currently an ending technically if you collect all 7 colors through completing missions at the shop. Though if you encounter some bugs preventing you to reach it please do let us know so we can fix it! The ending is a placeholder though, we want to make a full version where there is 1 additional minigame you can play once you unlock all the colors to get to the "true ending".
I was wondering why my production was suddenly being massively halved after every few upgrades.
Turns out, the "10% overall bonus to all Mochi produced" actually makes it 10% of what it was before.
That and other game breaking bugs should (hopefully) be fixed in the new version that we're uploaded. Sorry about that.
Tailor mad as of game? wow theres a lot contents.
also is there proper ending for the game? finishing short missions seems to do nothing and clicker&farm sim isn't really my thing so...
also game was frozen when I clicked hint while transition was happening so I didn't beat it fully.
There is a proper ending for the game along with story chapters after completing certain achievements, however the jam release version of the game has some trouble loading in the dialogue sequences. We're working on fixing all the bugs for a post-jam version to be posted soon.