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RandomErik

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A member registered Mar 24, 2016 · View creator page →

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Thanks for playing! Shinmy is an one-time-use similiar to Mike since they are not really hazards and are helpful gimmicks. Balancing-wise I think it would be op to have her in every round, but maybe I'm wrong.

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Funny that you mention IWBTG, because I actually came from the IWBTG community and made LOTS of known fangames over the years. Probably explains my knowledge how to make smooth platformers. Also, (assuming after the jam ends? idk how the rules are about updating the game during jam), I've planned to make a tiny update with some stuff + will include an endless mode. Thanks for playing!

I liked this a lot, not only how challenging it is but how simple the gimmick is (funnily enough, I had a similar project back then that I never finished, so maybe that's why I got used to it so quickly). Visuals are great and if the music was composed specifically for this game, you gotta release them, asaaap.

Also stage 9 is peak. (but perhaps for the majority, swap 9 with 10 for the proper difficulty curve).

Glad you enjoyed!

A collection of minigames. Liking the concept! The book-sorting, shrine-building and path-finding were my favorites, quite addictive too.  

From what I can read out, it's somewhat unfinished (correct me if I'm wrong). I wish clearing a level in former hell would lead you the next level instead of putting you back in the overworld. The math and clicker game were my least favs since I'm not too huge on that, but that's just a me moment. Those are just small nitpicks, looking forward to the post-jam version.

Glad to hear! Thanks for playing!

I agree, the hint for the 1-minimum placement needs to be more clear, that's for sure.

Very short but relaxing cute game. I actually liked exploring the different paths and collecting all bananas. It's impressive that it was developed by just one person in such a short time. It has great potential if there's more to come.

I noticed some misplaced tiles but also saw a smiley face somewhere, so surely they were placed intentionally. I also stumbled on a bug where you can stuck between a platform and solid blocks in the 2nd level. The background is sadly just blank but those things are just tiny nitpicks and can be overseen.