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Super ambitious for a jam game. I appreciate how the later levels mixed things up by blocking off spaces with mushrooms. That being said, it's pretty easy for the player to snowball out of control and the game can't do much except feebly send demons while the player is forced to watch them slowly marching to the their deaths, until a new level starts and the demons briefly have a chance to fight back. More things to spend power on would probably help, since the cooldown on building towers and lack of space is the bottleneck. Towers having upgrades seems like the obvious way to expand the game.

Still, it's a jam game, and what's there is plenty for 3 days. Also, Hecatia. <3

Thanks ^^

I was actually planning for tower upgrades to be a thing from the start (Theres even an unused level variable that does nothing for each doll) but I ran out of time before I could do anything with them. Though I'm not sure it'd fix the whole snowballing issue since you'd just be able to upgrade the alice dolls for extra power, are there any other ideas you have that could help balance it things?

Ty for the feedback ^^

I really don't know how to make games like this interesting. Obviously, the enemies would need to be stronger to compensate for the upgrades.

I was actually planning for tower upgrades to be a thing from the start

Why am I not surprised lol.