Not going to comment on the extra features, the scope of the game is more up to the creator, even if those things sound neat.
I do somewhat agree with the former part though. Its a bit jarring but I'm also not sure if the game would flow right if it was so strict. Usually at some point the numbers start ticking up multiple digits per second and with that kind of growth the units would become meaningless. Might work okay in slow mode or as a 'math' setting but I think it'd mess up the pacing if the laws of mathematics were obeyed. Personally I just write it off as the data being delayed. Its far too late anyway.