Currently size values in game doesnt actually being calculated and growth progresses by a script. It leads to some inaccuracies (like when existing diameter window shows number >10^50 and one that pops up says diamotrein miles saying it's only >6000) and limits some possible interactions that may be added In future. Would really enjoy proper calculations for values, like for example it's done in another macro focused but forgotten project (stroll.crux.sexy). Would also like to see interactions while it's still growing for ex.: to make subject cum and see the notification of results of that actions. More 4th wall breaking features (taking controll over my pc or flooding my screen with juices, and direct diolog between subject and player during whole play trough and not just at the end) would be nice. The current concept is really promising. And obviously waiting for more custom characters.
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Not going to comment on the extra features, the scope of the game is more up to the creator, even if those things sound neat.
I do somewhat agree with the former part though. Its a bit jarring but I'm also not sure if the game would flow right if it was so strict. Usually at some point the numbers start ticking up multiple digits per second and with that kind of growth the units would become meaningless. Might work okay in slow mode or as a 'math' setting but I think it'd mess up the pacing if the laws of mathematics were obeyed. Personally I just write it off as the data being delayed. Its far too late anyway.