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Apologies for slow response. Graphic driver update + Vulkan SDK install seemed to have little effect, but I did find a solution. Adding "DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1" with a value of "1" to the system environment variables and restarting allows the game to run (though the vulkaninfo command still doesn't work, likely a separate issue.).

No problem glad it’s working now. I forced the Windows build to use Vulkan by default, so it should run whenever Vulkan drivers are installed. It looks like an engine issue, but I’m hoping the next Bevy update addresses it more comprehensively.